dfx start
Use the dfx start
command to start a local canister execution environment and web server processes. This command enables you to deploy canisters to the local canister execution environment to test your dapps during development.
By default, all local dfx projects will use this single local canister execution environment, and you can run dfx start
and dfx stop
from any directory. See Local Server Configuration and Project-Specific Local Networks below for exceptions.
Basic usage
dfx start [option] [flag]
Flags
You can use the following optional flags with the dfx start
command.
Flag | Description |
---|---|
--background | Starts the local canister execution environment and web server processes in the background and waits for a reply before returning to the shell. |
--clean | Starts the local canister execution environment and web server processes in a clean state by removing checkpoints from your project cache. You can use this flag to set your project cache to a new state when troubleshooting or debugging. |
--emulator | Starts the IC reference emulator rather than the replica. |
--enable-bitcoin | Enables bitcoin integration. |
--enable-canister-http | Enables canister HTTP requests. (deprecated: now enabled by default) |
Options
You can use the following option with the dfx start
command.
Option | Description |
---|---|
--host host | Specifies the host interface IP address and port number to bind the frontend to. The default for the local shared network is 127.0.0.1:4943 , while the default for a project-specific network is '127.0.0.1:8000'. |
--bitcoin-node host:port | Specifies the address of a bitcoind node. Implies --enable-bitcoin . |
Examples
You can start the local canister execution environment and web server processes in the current shell by running the following command:
dfx start
If you start the local canister execution environment in the current shell, you need to open a new terminal shell to run additional commands. Alternatively, you can start the local canister execution environment in the background by running the following command:
dfx start --background
If you run the local canister execution environment in the background, however, be sure to stop the local canister execution environment before uninstalling or reinstalling the dfx
execution environment by running the following command:
dfx stop
You can view the current process identifier (pid
) for the local canister execution environment process started by dfx
by running the following command:
more .dfx/pid
Local Server Configuration
The Shared Local Network
By default, dfx start
manages a single replica that is independent of any given local project. Running dfx deploy
and other commands will manage canisters on this single local network, in the same way that dfx deploy --network ic
deploys separate projects to mainnet.
If run from outside any dfx project, or if dfx.json does not define the local
network, then dfx start
looks for the local
network definition in $HOME/.config/dfx/networks.json
. If this file does not exist or does not contain a definition for the local
network, then dfx uses the following default definition:
{
"local": {
"bind": "127.0.0.1:4943",
"type": "ephemeral"
}
}
dfx stores data for the shared local network in one of the following locations, depending on your operating system:
$HOME/.local/share/dfx/network/local
(Linux)$HOME/Library/Application Support/org.dfinity.dfx/network/local
(Macos)
Project-Specific Local Networks
If dfx.json defines the local
network, then dfx start
will use this definition and store network data files under \<project dir\>/.dfx/network/local
.
Such project-specific networks are deprecated, and we plan to remove support for them after February 2023. We encourage you to remove any definitions of the local
network from your project's dfx.json file and instead use the default shared local network.
Note that for projects that define the local
network in dfx.json, you can only run the dfx start
and dfx stop
commands from within the project directory structure. For example, if your project name is hello_world
, your current working directory must be the hello_world
top-level project directory or one of its subdirectories.